model = { # Early fighter_0
	cost 						= 12
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 350
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	surfacedefence				= 6
	airdefence					= 1
	airattack					= 3
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 200
	supplyconsumption 			= 2
	fuelconsumption				= 2
}
model = { # Basic Interceptor_1
	cost 						= 13
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 500
	surfacedetectioncapability	= 3
	airdetectioncapability		= 2
	surfacedefence				= 4
	airdefence					= 5
	airattack					= 6
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 250
	supplyconsumption 			= 2.1
	fuelconsumption				= 2
}
model = { # Basic Multirole Fighter_2
	cost 						= 14
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 500
	surfacedetectioncapability	= 4
	airdetectioncapability		= 3
	surfacedefence				= 6
	airdefence					= 4
	airattack					= 4
	strategicattack				= 0
	tacticalattack				= 1
	navalattack					= 0
	range						= 350
	supplyconsumption 			= 2.2
	fuelconsumption				= 2
}
model = { # Basic Escort Fighter_3
	cost 						= 15
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 500
	surfacedetectioncapability	= 3
	airdetectioncapability		= 2
	surfacedefence				= 8
	airdefence					= 3
	airattack					= 4
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 600
	supplyconsumption 			= 2.3
	fuelconsumption				= 2
}
model = { # Improved Interceptor_4
	cost 						= 16
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 600
	surfacedetectioncapability	= 4
	airdetectioncapability		= 4
	surfacedefence				= 6
	airdefence					= 7
	airattack					= 8
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 300
	supplyconsumption 			= 2.3
	fuelconsumption				= 2.3
}
model = { # Improved Multirole Fighter_5
	cost 						= 18
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 600
	surfacedetectioncapability	= 6
	airdetectioncapability		= 6
	surfacedefence				= 8
	airdefence					= 6
	airattack					= 6
	strategicattack				= 0
	tacticalattack				= 2
	navalattack					= 1
	range						= 450
	supplyconsumption 			= 2.3
	fuelconsumption				= 2.2
}
model = { # Improved Escort Fighter_6
	cost 						= 18
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 600
	surfacedetectioncapability	= 3
	airdetectioncapability		= 3
	surfacedefence				= 12
	airdefence					= 6
	airattack					= 5
	strategicattack				= 0
	tacticalattack				= 1
	navalattack					= 0
	range						= 800
	supplyconsumption 			= 2.3
	fuelconsumption				= 2
}
model = { # Advanced Interceptor_7
	cost 						= 19
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 650
	surfacedetectioncapability	= 6
	airdetectioncapability		= 6
	surfacedefence				= 10
	airdefence					= 9
	airattack					= 10
	strategicattack				= 0
	tacticalattack				= 1
	navalattack					= 0
	range						= 350
	supplyconsumption 			= 2.3
	fuelconsumption				= 2.3
}
model = { # Advanced Multirole Fighter_8
	cost 						= 20
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 650
	surfacedetectioncapability	= 8
	airdetectioncapability		= 8
	surfacedefence				= 10
	airdefence					= 9
	airattack					= 9
	strategicattack				= 0
	tacticalattack				= 3
	navalattack					= 2
	range						= 600
	supplyconsumption 			= 2.3
	fuelconsumption				= 2.1
}
model = { # Advanced Escort Fighter_9
	cost 						= 21
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 650
	surfacedetectioncapability	= 5
	airdetectioncapability		= 5
	surfacedefence				= 18
	airdefence					= 9
	airattack					= 9
	strategicattack				= 0
	tacticalattack				= 2
	navalattack					= 1
	range						= 1000
	supplyconsumption 			= 2.3
	fuelconsumption				= 2
}
model = { # Basic Rocket Fighter_10
	cost 						= 22
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 1000
	surfacedetectioncapability	= 5
	airdetectioncapability		= 6
	surfacedefence				= 16
	airdefence					= 10
	airattack					= 14
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 200
	supplyconsumption 			= 2.3
	fuelconsumption				= 2.6
}
model = { # Basic Turbojet Fighter_11
	cost 						= 25
	buildtime	 				= 150
	defaultorganisation 		= 10
	manpower					= 1
	maxspeed					= 900
	surfacedetectioncapability	= 7
	airdetectioncapability		= 7
	surfacedefence				= 16
	airdefence					= 12
	airattack					= 14
	strategicattack				= 0
	tacticalattack				= 2
	navalattack					= 1
	range						= 450
	supplyconsumption 			= 2.3
	fuelconsumption				= 3
}
model = { # Semimodern Rocket Fighter_12
	cost 						= 27
	buildtime	 				= 150
	defaultorganisation 		= 15
	manpower					= 1
	maxspeed					= 1200
	surfacedetectioncapability	= 7
	airdetectioncapability		= 8
	surfacedefence				= 16
	airdefence					= 12
	airattack					= 16
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 300
	supplyconsumption 			= 2.3
	fuelconsumption				= 3
}
model = { # Semimodern Turbojet Fighter_13
	cost 						= 29
	buildtime	 				= 150
	defaultorganisation 		= 15
	manpower					= 1
	maxspeed					= 1100
	surfacedetectioncapability	= 8
	airdetectioncapability		= 10
	surfacedefence				= 20
	airdefence					= 15
	airattack					= 19
	strategicattack				= 0
	tacticalattack				= 3
	navalattack					= 2
	range						= 500
	supplyconsumption 			= 2.3
	fuelconsumption				= 3
}
model = { # VTOL Multirole Fighter_14
	cost 						= 31
	buildtime	 				= 150
	defaultorganisation 		= 15
	manpower					= 1
	maxspeed					= 1200
	surfacedetectioncapability	= 10
	airdetectioncapability		= 10
	surfacedefence				= 20
	airdefence					= 18
	airattack					= 21
	strategicattack				= 0
	tacticalattack				= 6
	navalattack					= 3
	range						= 800
	supplyconsumption 			= 2.5
	fuelconsumption				= 3
}